The results of the next iteration training are used as the basis for the new engine and new tactics, and the results in the new environment can be obtained quickly by iteration. At some stage I intend to complete last years save. Wigo said: well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! However, if he has poor Handling or poor Anticipation, Composure, Concentration and Decisions then higher Tendency To Punch can be useful. Hi All, I want your help a bit here, mainly as I'm a little lazy but would love it if we can come up with a rough/general guide (eventually this will be transferred into an article with more depth) of what traits/PPMs suit each role. Support They will look to support the midfield line with width and when the opportunity rises, will provide crosses and long through balls from deep. Higher Tendency To Punch can cause a goalkeeper to put more pressure on your defence by not catching the ball. The edit and save was to save the default settings before you load mine, otherwise you cant get them back. This question comes up a lot on the forum. And acceleration seems weakest now? Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. Defend They will sit deeper, focusing more on defensive duties depending on the formation and structure of your tactic. They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files General Discussion About Football Manager, https://fm-arena.com/table/13-fm22-attributes-ratings/, https://www.mediafire.com/file/tdd07q0z4zh29me/Power+attributes+2.rar/file. Automatic Their role will switch between the above roles according to your team mentality at setup and throughout the game. FM22 Advanced Forward: Guide to Attributes Although there are plenty of different factors to look at when picking out a forward in Football Manager, when it comes to the Advanced Forward, speed kills. Expand thats what i am talkin about! 4) Highlight all the player data (everything except the top row and SIGames link) then press . Whilst I balanced this years edition, the weightings have been changed to this years testing. amazing stuff! All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. Anyway I'll get this started but I want you the community to mostly fill the gaps and I will try to organise it fairly well. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. Player Roles & Duties | Football Manager 2022 Guide Guide to player roles and duties on Football Manager. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. Online since 2004. These files seem to be able to be used across games. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. Generally speaking, Managers, Assistant Managers and Coaches excel in one or two segments, with them being: Attacking - affects . We are always looking for quality content creators, capable of producing insightful articles. - UPDATED FOR FM22 - - PART 5 OF THE PLAYER GUIDE SERIES - We have seen it before; your team builds up a good passing play. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Support With the supportive role they will look to cut inside to the middle of the field and then drift from that more central position to aid possession, passing options and support attacking movement. Decisions, Concentration & Determination are also very important for me. Stopper Similar to the normal Central Defender role, they will close down players before getting into the box. This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). Arranged in order, even if you dont write a program, you can create three rows in excel to quickly manually enter the attribute value and get the "tactical real CA"3. Cover Will drop a touch deeper to sweep up any long balls. So the attributes ratings table is real deal. How well a goalkeeper can react to shots. I will reiterate what I have said before about this question, you need to do a bit of work yourself to find out the values for the key attributes that will work in your save and league you are playing. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. The role also involves being a distraction as well for the opposition defence. Wigo said: wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. Last years testing on FM Arena indicated the following penalty for the positional ability of players. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. Unexpected and risky actions include dribbling out of the penalty area, rushing out of the area to challenge opposition attackers and dwelling on the ball. The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 Expand hahaha good point mate! Attack Not only will they create chances but be an extra presence in the box to finish or play that final pass in an attacking phase. fm-arena.com gives preliminary tests on the various attributes and win-loss relationships of players in FM2021 and FM2022, which have a certain reference value and inspiration for our work, but because it is only a non-professional work for amateurs, it should be rigorous In terms of sex, there are the following problems: 1) It only shows which attributes have a greater impact on the outcome of all players, and which attributes have less impact on the outcome, but in fact, the key attributes of different positions are obviously different. Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area. Page created in 13.188 seconds. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. Attack This role gives the advanced playmaker the license to have a delayed or secondary run at the opposition which is to get the ball into the final third quickly and create an opportunity to pass the ball. But you might miss some gems of players especially in lower leagues in doing so. They are split into three categories on each players Profile screen. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. 5) Different tactics have different requirements for the attributes of players in each position. I am wondering (not sure if this is the right topic) but last year the attribute test done on this site showed that things like acceleration really scored high compared to other attributes. In order to analyze the mechanism of FM's game engine and the degree of science, we have designed a system to measure the final outcome of each player attribute in FM. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Attack Moving up more and play quick crosses while they are in the final third of the pitch. How accurately a goalkeeper can throw the ball to teammates. I am not convinced about the Acc for GKs but time will tell. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. Mark said: This question comes up a lot on the forum. Wigo said: i get it, but can you upload filters for the game not for Genie scout? Defend They will stay more defensive, similar to being an extra central defender but stay ahead of the defensive line and look to recycle possession efficiently. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/. Mark said: I think this needs a little work to balance out the ratings. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. He did favor Pace and Acceleration for all outfield players but swapped around increasing other attributes on all the players depending on position. On the other hand, the value of attributes changes from one FM release to the other. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! I have only used ratings for the position selected. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Like Mark said above, it's hard to decide that because values can be different depending on the league. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? (same as your tactics. Expand Yes. I have a very busy weekend unfortunately. Most of these are shown in the game (select the relevant playing position icon and click the Edit/Add button at the top-right of the screen) but for some roles/duties hidden player instructions are given. For a better experience, please enable JavaScript in your browser before proceeding. RDF Training Schedules & Development guide. Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. There are 2 very important pieces of work on this subject that should inform your decision. [Community Challenge] Traits/PPMs For Different Roles! Attack Similar to the above but they will make their presence more known by forcing the opposition wide player(s) back with their attacking forward movement or overlapping/underlapping runs into the box once laying off the ball to a central player (your tactics permitting of course). All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. This question comes up a lot on the forum. Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. Attack The attacking target man will look to make plays to open space for teammates to run into. Expand i would be interested to see how this works out too. absolutly different for fm-arena filter test! The purpose of this post is to give back to the community.2. Rarely will they roam from deep and create passes from there, rather sit and defend then pass on. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. They do not venture too far out of their box when in possession. Roles: Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? I'm gonna take the freedom to add the filters I use. My approach certainly isn't definitive or perfect, but it is a rational approach that gives us something more granular for each position.I hope this helps. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Attack This role will oblige your player to move forward into the final third and be a support for the forward players. for example check shane lavery in blackpool! ZaZ said: This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). 2) The test sample is insufficient, and the test of each attribute only carried out about 900 game simulations, but for a normal random distribution sequence, generally, it takes 10,000 random times to converge to the mean. I have a copy so can make it available if anyone forgets and wants it. Attack This role is the role where you see the Wing Back overlap with other attacking players and move in line with the attack to provide wide support. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. In this essence, they play more of a fullback role in supporting the midfield. So I have attempted to blend these to get to a result that we can all use. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. I have a very busy weekend unfortunately. The distance achievable from a throw is not affected by Throwing, but instead by Strength. (same as your tactics ). I'm gonna take the freedom to add the filters I use. Expand I think this needs a little work to balance out the ratings. In addition, the Attribute Combinations guide explains how attributes combine to give a player different abilities and discusses in more detail how to assess the abilities of your players. This means creating opportunities for crosses, through balls and maybe long-distance shots. Defend This role instructs the player to sit back more as a cover for the defense and launch crosses from deep. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. No need to Edit and save as your own file name. Wigo said: hey! Whilst I balanced this years edition, the weightings have been changed to this years testing. They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. Attack Straight forward attacking player or the striker. The views expressed on this site are the views of the individual contributors and not those of Sports Interactive or SEGA. I share these ratings to try and help the people who were looking for a way to put the attributes testing into use by each position.And it certainly isn't essential to use my ratings to be successful in the game. Ball to teammates given the remaining 4 ratings file picked 7 out of 11 I do n't the... Each players Profile screen cover for the forward players counter-attacking measures essence, they play more of fullback... On each players Profile screen to sweep up any long balls by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ too far of. 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