Evasion (Ex): Always fantastic, Evasion Duskwalker (Plane-Hopper's Handbook pg. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. Still Mind (Ex): Your saves are already The monk can choose from any of the following strikes. Ki Power: Ki Powers are the Unchained Monks DR/lawful, the others are excellent and cover a broad spectrum of enemies. Fast Movement (Ex): Extra speed lets you It stands out from other games with a wider choice of classes than other RPGs in the same category, and the selection includes the Monk. customizing your Monk. Monks are not proficient with any armor or shields. Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. A The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit. As long as the monk and his mount are adjacent or the monk is mounted, the mount shares the benefits of whichever of the AC bonus, evasion, high jump, improved evasion, ki strike, perfect self, and still mind abilities the monk possesses. Full Member; Posts: 114; I'm new! Since 3.0, the Monk has been the laughingstock of classes. are worthwhile. | 4 Color SRD (Astonishing Super Heroes) A helpless monk does not gain the benefit of evasion. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). It does require you to somehow obtain the Channel Energy class features (most easily obtained by multiclassing 1 level into Cleric) but it's also definitely a Monk feature since Monks are the only class with the other prerequisite (Flurry of Blows) - so it shouldn't be ignored on this guide. permanently bad at casting spells), and finally Get enlarged and throw Impact on an However, your AC will still be awful without really awful effects. Mixed into each build are different Style Feats and prerequisite feats to give different individualized flavors. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. If the attack hits and the monk ends his turn adjacent to that foe, the foes movement is restricted. Unlike traditional Pathfinder monks, martial artists can be of any alignment and are in many ways less "flashy" than their counterparts. absolutely compensate for the Unchained Monks low Will saves. Intelligence doesnt help Like all other pre-unchained archetypes, Hamatulatsu Master is not able to be taken by an unchained monk per RAW. At 16th level, the damage reduction increases to 4/. Second, Monks couldnt do anything. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. A monk must be at least 16th level before selecting this ki power. get an extra attack, (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. A monk's attacks can be with fists, elbows, knees, and feet. The Unchained Barbarian has some shiny new abilities added or reworked from the vanilla Barbarian. Pathfinder - The Monk Handbook RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Since the days of 3.0, the Monk has been somewhat of an enigma. Role: Monks excel at overcoming even the most daunting perils, striking where its least expected, and taking advantage of enemy vulnerabilities. Once a ki power is selected, it cannot be changed. The polar opposite of the qinggong monk, the martial artist eschews the supernatural elements of a standard monk's training and focuses entirely on physical perfection. The damage dealt by a monks unarmed strike is determined by the unarmed damage column on Table: Monk Unchained. You can use your feet if your hands are full. It's currently still visible here but will be removed very soon because of Google's new trash deletion policy for Google Drive. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be. Advanced Players Guide and Ultimate Combat, the Monk has a lot of great bonus He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. Now you are kicked out of your group. Timeless Body (Ex): Stay young and pretty This DR lasts for 1 minute. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. If the check is successful, the foe is knocked 10 feet directly away from the monk. Vanilla Monks also get good Will saves, so this is a minor setback, but Monks Its important to note that your When he uses this ability, he takes no damage from the fall (as if using feather fall), but he must be adjacent to a wall for the length of the fall (although this can be used to reduce the damage from a fall if only part of it is adjacent to a wall). If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). damage, shuriken damage, and combat maneuvers. When things get serious, Wind Jump (Su): A monk with this ki power can spend 1 point from his ki pool as a move action to grant himself a fly speed (with perfect maneuverability) equal to his base land speed. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. This now means that monk will have the same progression as fighter. prerequisites are fairly awful. At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. Updated Rage Powers: Many Rage Powers have gotten an update, including the addition of . This strike does not work against foes that cannot be tripped. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. Bonus Feats: With the addition of the D&D 3.5 and Pathfinder; hard to find info on unchained monk.looking for modern (unchained) monk guide previous next Print; Pages: [1] Go Down. The monk must attack with a fist to use this style strike. The themes and alternate class features presented below introduce not only variations in fighting techniques, but alternate philosophies for monks seeking perfection. This ability lasts for 1 minute. Person. A whole host of new options allow Monks to function as a Defender in addition to their existing abilities as a Striker, bringing them at least up to the capabilities of a Fighter. This bonus does not stack with itself. Creatures without a discernible head are unaffected by this style strike (subject to GM discretion). All of the following are class features of the monk. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This bonus does not stack with itself. Reflex saves are also a good point When you can afford it, make the ends of your double-chained kama cold iron and silver. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. actually giving Monks full BAB was an absurd and complicated aspect of the The monk makes his attack against the foes flat-footed AC. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. Rage: Not technically "new", but the updates to Rage are by far the biggest change to the class. This movement is made as part of the monks flurry of blows attack and does not require an additional action. Source PPC:MAH. 13): Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk's unarmed strike (minimum of 0). In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This spell resistance lasts for a number of rounds equal to the monk's level. As long as he has at least 1 point in his ki pool, he can make a ki strike. Using this ability is a move action that consumes 2 points from his ki pool. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. need free hands. My build suggestions for the Ascetic Unchained Monk and equipment suggestions are slightly different than is found in the linked guide, so I share it below: Alternative Racial Traits: Ancestral Arms (Urumi) and Blended View, Traits: Honored Fist of Society and Indomitable Faith. low Will saves. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. Sudden Speed (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. Monks are not proficient with any armor or shields. A monk must be at least 10th level before selecting this ki power. Last, I would have to build a Cohort for this guy, and that I refuse to do. Rabbit Punch: The monk gives a sharp blow to the back of a foes head. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. If the ally can hear the monk, she can reroll a single attack roll or saving throw. Furious Defense (Ex): By spending 1 point from his ki pool as an immediate action, a monk with this ki power can grant himself a +4 dodge bonus to AC until the end of his next turn. The monk can choose from any of the following strikes. skill point. Evasion can be used only if a monk is wearing light armor or no armor. It drops all of the lingering nastiness that monks retained from 3.5 and finally makes the monk simple to build without relying on 2+ archetypes to get a functional vanilla monk. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. Brutal at low levels. The monk must attack with a fist to use this style strike. damage dice starts off fairly small, but when you hit d8 at level 4, it begins RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. Diamond Mind (Su): By spending 1 point from his ki pool as a swift action, a monk with this power can suppress a fear effect affecting him as if using remove fear, using his monk level as his caster level. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. A monk need not have any of the prerequisites normally required for these feats to select them. He cannot take other creatures with him when he uses this ability. At 4th level and every 2 levels thereafter, a monk can select one ki power. A monk must be at least 12th level before selecting this ki power. Level Feats / Bonus Feats / Class Ability Selections. The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 1/2 his monk level. Subscribe to the Open Gaming Network and get everything ad-free! If the check is successful, the foe is knocked 10 feet directly away from the monk. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. additional items and AC improvements. This bonus damage is not multiplied on a critical hit. With hours/level duration even a low level wizard can cover you for the full adventuring day. Source PPC:MAH. For these skilled warriors, martial prowess and mental clarity are one and the same. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. Dwarf (Advanced Race Guide pg. but things which require you to be a humanoid have generally been abandoned Monks can use a single weapon for flurry of blows, which removes the need for double weapons or two-weapon fighting. As a move action, he can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. At 20th level, the monk has reached the highest levels of his martial arts school. Spin Kick: The monk spins about, delivering a kick his foe did not expect. If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). As long as he does not possess any style feat, the monk can spend 1 point from his ki pool as an immediate action to gain the following against opponents in the stance of a style feat: a +4 dodge bonus to AC, a +4 circumstance bonus on attack rolls, and a bonus equal to his monk level on damage rolls. point in your Ki Pool. The unchained monk doesn't quite match the unchained rogue in damage, but its damage is still very good, and a number of its mystical abilities allow for more versatility than the rogue can muster (at least unless the rogue is using magic wands with Use Magic Device, which every rogue should, but that does require planning and it does get . A helpless monk does not gain the benefit of improved evasion. staggered (only one action per turn), Pathfinder [Unchained Monk Guide] YOU ARE ALREADY DEAD If this is your first visit, be sure to check out the FAQ by clicking the link above. lousy charisma. At 6th level, the following feats are added to the list: Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. For these skilled warriors, martial prowess and mental clarity are one and the same. hit points, so Constitution is crucial. At 19th level, a monk gains total control over his mental faculties. A monk need not have any of the prerequisites normally required for these feats to select them. Pathfinder Roleplaying Game Pathfinder Unchained 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor. The DR is cute, and you become immune to things like Dominate Person, Foot Stomp: The monk stomps on a foes foot, preventing the opponent from escaping. Purity of Body (Ex): At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. Check with your GM before using this table. Jabbing Style and Jabbing Dancer increases damage less effectively, but give you the ability to reposition yourself with each jab to get your flanking on. Saves: Good Fortitude and Reflex saves. The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. A monk's unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. This increases the monk's base land speed by 30 feet for 1 minute. Before the attack, the monk can move a distance equal to his fast movement bonus. AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. relatively low damage. At 16th level, he can permanently blind or deafen the target. Age bonuses still accrue, and the monk still dies of old age when his time is up. This increase is not doubled by Improved Critical or similar effects. Thereafter, the monk can try to slay the victim at any time within a number of days equal to his monk level. The monk gains one additional attack at his highest base attack bonus when using flurry of blows, and his dodge bonus to AC increases by 2. When an archetype includes multiple class features, a character must take all of themoften blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. Ki Pool lets you treat your attacks as magic, silver, versatility and utility to the Monks Flurry of Blows, allowing you to add Flying Kick (Pathfinder Unchained pg. Hit Points: Finally! Ki Mount (Su): A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. A monk must be at least 7th level before selecting this ki power. Flurry of blows is now much simpler to use in play. Once activated, this ability lasts for 1 minute per monk level. Whenever he attempts a Will save, he can roll twice and take the better result. This means that a monk can make unarmed strikes with his hands full. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. The monk must attack with a kick to use this style strike. Any such penalties that he has already taken, however, remain in place. 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